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Yes I red something on CSGO forum. Player try to reduce audio delay by reducing buffers to << 1ms and have mouse input pulling rates by 8000 per sec. They get sound errors due to those setting/ HW combination.
Is there some docu? Or how You can describe the method? Is it some kind of benchmark run or values read out from audio driver by AIMP?
Yes, You pointed it. WASAPI Exclusive is it what I'm writing about all the time, and Yes there are some cuts the user of auto switch sample/bit- rate have/ready to accept.
applicable only to a very narrow use case, which is not suitable for most of our users.